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rough sketch 1

 

Rough sketch of Kagami.

Man… I have a looong way to go… (;_;)

 

“Doing Things The Hard Way”… done.

FRAK! FRAK!
I finally did it!

10 friggin' screens!

10 friggin' screens!

 

Five screens up, five screens down!  Ten freakin’ screens of tight turns filled with spikes!
Countless lives lost, easily a few hundred of ‘em!  I wanted to just come back for it, but I couldn’t move on without takin’ that freakin’ disk!

But now, I finally got you!

I retrieved the freakin’ disk in the “Doing Things The Hard Way” section of VVVVVV!

Oh GAWD!

Damn you Terry, that was one tough disk… but after countless lives, I finally got it! \(^^)/

Now, to move on with the rest of your frustratingly wonderful game!

inside and out

This was supposed to be a “productive” weekend, where I try to wind down by doing more constructive things. Sofar, I am not succeeding.

|> ‘_’|> -(Art in the Park)

The there’s still 3 major time-slices of the weekend remaining, however, and I’d very much like to use today’s remaining slice to visit Art In The Park at Salcedo Village, Makati.

|> ‘_’|> -(Perdido Street Station)

My main goals were to do some drawings and/or read. China Mieville’s Perdido Street Station has already started to become interesting, but I find myself having difficulty in reading. Normally, I’d blame the writer, but in this case I blame myself. Continuous reading hasn’t been a part of my routine in a long time, and now I getting sleepy after just 1-2 pages of any pure text involvement. This needs to be corrected.

|> ‘_’|> -(Mogworld)

For some reason, I only decided to take a closer look at Mogworld after Yahtzee tweeted a pic of his book in the store shelves. The cover seemed awefully familiar, and I realized that I’ve already seen it on local bookstores. A quick blurb and review check convinced me that this was actually worth checking-out. Calls to the local bookstores however, were futile, as they are already out of stock. I should’ve considered the book when I first saw it locally, alas the cover did not interest me one bit. Sigh, now I have to pray they re-order this for local stocks.

|>’_'|>

Wishing I could watch Puella Magi Madoka★Magica’s 7th episode as it aired in Japan yesterday, I had to content myself with watching some Dragonball Z Kai, which still manages to take my interest even after a decade has past. Streamlining that anime has done nothing but good.

I’ve also been trying to get myself to watch My Little Sister Can’t Be This Cute, but the first episode was not able to hook me yet.

|> ‘u’|> -(DigRadio)

In the past week or so, NU107 fans were being notified of “something” by Francis Brew due sometime nowish. This morning, fans were requested to keep an eye on DigRadio.ph around 6pm of Saturday. It’s not a huge leap to assume they were going to try an internet radio station effort, and if the website is any indication, that appears to be exactly what they did. Given that internet radio is not readily available in the Philippines outside of computers or portables (no internet car radios yet), this will be an interesting exercise in new media for the Philippine setting.

|>’_'|> -(Inside a Star-filled Sky)

Jason Rohrer (of Sleep is Death fame) just released Inside a Star-filled Sky. Unlike his last few efforts, this one is an actual game. The core mechanic is a a twin-stick shooter (or wasd+mouse shooter) combined with a inside/outside mechanic. From what I gather sofar, the level itself is a character, and your current character is playing inside of that. Any powerups you get don’t affect you, but when you go “up”, the whole level becomes the playable character, and the powerups you got while “inside” begin to take effect. The game is recursive, so you can go in and out of various levels of essentially the same being as far as… well… as far as your PC can handle (I haven’t gone more than 7 levels)? The weird thing si that you can actually “go in” powerups to change the attributes of that powerup.

It sounds confusing, but it’s easier to digest once you try it out yourself. Unfortunately, there’s no demo, so it’s a bit of a leap of faith. Currently, it’s being sold in a pay what you want + US$1.75 model, so the barrier to entry isn’t that big for now. A demo would’ve been really useful, tho.

|> ‘_’|>

It’s past 18:30, and the show at DigRadio.ph hasn’t formally yet. Let’s see if I can practice drawing while I wait.

Reference:
- 2 Girls 1 Game

// originally written on QuietWrite

If magical girls were real

Daniel Cook shared through his Google Feader feed an article about Progressive Signups, which led me to QuietWrite.  Might as well talk about some things while testing how it works.

Here goes…

|> ‘-’|>

The PC Cthulu Saves the World Kickstarter project is about to close in a few hours. It very easily reached its target, but donating more than the intended release price will get you some nifty bonuses and a warm feeling of doing good.

|> ‘-’|>

Little info available on the rules for the Plants vs Zombies boardgame (via Kotaku), but if the dice helps determine where a zombie will spawn, I’m guessing that placing either a plant or a zombie on the board will trigger a conflict resolution mechanic that will remove cards from the board (or add ‘em).  Most likely there won’t be a hitpoint mechanic, unless they want this to be a bit complex.

Hmmm, actually, the rules for this could be interesting.

|> ‘-’|>

Speaking of boardgames, am currently casting my dice by ordering David Sirlin’s Puzzle Strike and D&D: Wrath of Ashardalon (supposedly out last Feb15) to try on my Catan lovin’ friends.  I’d really like to wean them into other games, preferably more complex games.  Hopefully, the interactivity these games offer is near what they seem to be looking for.

|> ‘-’|>

It’s too bad that the current dev version of Puzzle Strike has no “vs AI” component yet.  The rules are a tad confusing (turning into an old fart, ain’t I? :P ), and some matches against the AI would really help.

|> ‘-’|>


to

Fortunately, Yomi does have a “vs AI” component on the dev server.  Not in too deep yet, but it’s promising to be a game I could really love.  I now understand the flow enough to know what’s going on and to see how each character plays differently, and there’s a huge swell of potential in each 54 card character deck.  The core RPS mechanic is actually a very simple concept to understand, it only seems daunting due to the amount of info written on the cards.  The great thing is there are other layers at play underneath the core mechanic that takes the game to multiple levels.

|> ‘-’|>

Lion-O’s personality seems a bit weird in the supposed CG test footage of a supposed Thundercats movie (via Twitch).  Not a fan on how he’s designed either, but the animation seemed OK.  I’m more looking forward to the coming animated series.

|> ‘-’|>

Kotobukiya’s Bishoujo Ghostbusters announcement at ToyFair 2011 (via Tomopop) gave us a pic, and it has awesome bursting out of the seams. Kotobukiya’s other figs in the Bishoujo line have mostly turned out great. Praying this fig will turn out at least as good as her older sisters.

|> ‘-’|>

After the emo Spidey movie pic, an action pose of the new Spider-Man movie costume (both via Topless Robot) was released on the interwebs.  I like the fact that this version of the costume has no silver linings.  The movie is now titled “The Amazing Spider-Man”, and supposedly he’ll be using web-cartridges as well.  The direction appears to be a little oldschool, which I kinda like.

|> ‘-’|>

Finally, I’d just like to mention that Puella Magi Madoka★Magica (魔法少女まどか☆マギカ Mahō Shōjo Madoka Magika) is so wonderfully real it’s twisted.  Imagine your typical Magical Girl anime, frilly costumes, a cute mentor that doubles as a pet, and when the chips are down, the powers from you, your friends, and good in general will save the day.  If magic and magical girls really did exist in the real world imagine how wonderfully wonderful life would be!

Well, that is if you ignore real-life issues such as depression, power struggles, desperation, rage, death and suicide.  In the real world, $h1t happens.

The show takes the magical girl cliches as its premise and has it face the hard truths of modern life.  When choices are made we take the full brunt of the consequences, good or ill. And, we carry these choices and consequences ’till our death.

This is not a happy-happy anime, but I won’t say it’s a sad one either.  It can get dark, disturbing, and personally, more frightening than some horror animes I’ve seen. This anime shows that choices have consequences, magical girl or not.

I’m hoping the rest of this series (it’s only around halfway done) will keep-up with what the show has done sofar.

|> ‘-’|>

Well now, it’s a pleasant surprise is that I’ve written more than I have in a long time.  Seems I have QuietWrite to thank for that.  Let’s see where this will go in the future.

// originally composed in QuietWrite

Uninstalled StarcraftII. Heaven help me these next few days…

StarcraftII has already been uninstalled from my hard-drive as you read this.

It’s not that I don’t enjoy the game, I’ve played more than 270 hours easily since it’s release.  The problem is I play it so often on my free time that it becomes less of a leisure activity and more of routine.  It’s fine when you play for fun, but I find myself playing regardless if I’m having fun or not.

Playing the game became an “activity”.  When my mind stops even for a second my fingers instinctively goto Hatch->s->zzz on the keyboard, and I find myself fireing-up the game regardless if I really intended to or not.

There are a lot of things I’d like to do besides playing that game, but instead of doing any of them, I end up going through the routine.  I tried removing the shortcut from my desktop the past month or so to see if I can forget the game, but I only managed to ignore the habit a few times.

So, I decided to remove the game from my hard drive.

Oh Zerg. It's not you, it's me.

Oh Zerg. It's not you, it's me.

Please don’t be mad, Zerg.  We’re not breaking-up. I just need a little time for myself.

And so StarcraftII is gone… for now. How long will I last before I install it again?

Azu-nyan… please hold my hand… heaven help me these next few days.

and so 2010 ends with a lolz

This is the game I end 2010 with?!

my last SC2 game for 2010

Fine, let’s end with a sense of humor!

Thank you 2010!  Happy New Year to all!

LoLz!

Stuff to celebrate sofar this November

Lot of things to be happy about in November, and the month ain’t even over yet!

For starters, several local events happened:

  1. Binil Custom Toy Exhibit
  2. secretFRESH opening
  3. Komikon 2010

In terms of indie video-game accomplishments, Super Crate Box and Super Meat Boy‘s streak of glowing reviews continue to pour-in, and Minecraft has reached more than 600k alpha access units sold!

Starcraft2-wise, congratulations to NesTea (z) for winning the GSL Open Season 2 last 11/13 in an epic best of seven against BoxeR (t).  BoxeR displayed his prowess as a micro master and did a lot of interesting tactics and mind-tricks (SCV-Marine pushes, hidden ‘rax) to put the surprise and pressure on.  NesTea, even with some questionable moves, mostly held off as best he could (amazing Thor drop defend) until he could maximize his macro and shift things to his pace. Both played extremely well and highlighted the strengths of their respective races. This series of finals game is a must watch.

On a related note, last month, with FruitDealer winning the GSL Open Season 1 and IdrA winning MLG DC, Zerg is really representin’ in spite of being the least used race in Starcraft 2.

Topping this is Manny Pacquiao just won his 8th title match.

Quite a load of awesome in just two weeks, not bad, not bad at all.

BTW, the 6/55 Grand Lotto pot of PhP450+ million still has no winners.

Got a little lost there

Went-up and around my house, climbed down a mountain, then went around to go back. After climbing up I saw this:

“What the?! Where the hell am I?!”

And I realized I was lost.

Ran aound everything in one direction, trying my damnest not to go in circles (I think I did a couple of times anyway). Eventually, night came, and I had to carve myself an emergency house to spend the night.

I’m in the middle of nowhere.

Looking-up, I noticed the moon and stars moving. Mental note to use this for getting my bearing the next time I go exploring. At this point, I was wondering if I can ever get back, perhaps I should setup my new home here.

Morning came, and I was very carefull keeping my bearings as I went around the bend to see this:

“My house! I’m home!!!”

Apparently I was closer to home than I thought!

Glad to find my way back home. I think I’ll stay nearby for a few days.  Next time, I’ll leave a trail of torches to guide me back.

BTW, to those who are wondering what this is, this is Minecraft Alpha.

What's all that oinking racket...?

… oy!

You pigs get outta’ my lawn and go oink somewhere else or I’ll turn you into pork-chop!

Someone’s trying to sleep here!

Occupied

I wanted to make a real post, but am too busy playing this…

Sorry about the official artwork above.  Annoying thing is that every time I take a screenshot it comes out all black.  Not sure there’s a special hotkey or what.

The Ghosts of the Past trailer feels like a movie:

Man, this game brings back some old college memories.  I didn’t get the Collector’s Edition, but my copy did come with a “1337″ dog-tag and a shirt (which is too big for me).  I heard that we were entitled to join a contest where some other merch is up for grabs, but I don’t have info on it yet.

Anyway, just a little break then it’s back to the rebellion for me!

See you guys on battle.net! (^^)/

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