Feed

Wargame with Brick Constructs thru BrikWars!

Posted on March 28th, 2008 in games, hobbies, tabletop games by darthvid
No Gravatar

Want to wargame? Can’t, paint/afford figs if your life depended on it? Have piles of LEGO collecting dust in a bucket somewhere?

Despair not my acrylically challeneged, financially downtrodden friend! If you can rummage through your attic and find the thousands of LEGO bricks you failed to swallow in your youth, then there is still hope to pacify your miniature wargaming needs and still excercise your creativity!

For you my friend, there is BrikWars: Building Brick Combat System[sic]!

BrikWars is a set of rules for miniature wargaming using building block pieces and figues like LEGO, Mega Bloks, etc (I’ll refer to these peices as “briks”). The rules are created by Mike Rayhawk, which he based on an earlier endeavor called Legowars made by Eric O’Dell and R. Todd Ogrin.

The rulebook is tounge-in-cheek right from the start, which sets the informal “fun” mood the reader presumably should take. The rules for fig, weapon, armor, and vehicle/construct valuation allow you to cost a fig/construct based on how it’s built. Other factors, such as abilities or weaknesses can be factored to the fig/construct cost (some of which are in a separate document). Combat procedures are simple and require ordinary d6 (6 sided dice). The author points out that the rules are there for those who want them, and players are free to ignore aspects of the rules as they please.

The rules are intended to be a guide rather than canon. The whole idea of using briks is to unleash freedom and creativity, but runaway freedom and creativity in wargaming is not so much a “game” as it is “role-playing”. BrikWars is an attempt to produce a modicum of order to be able to play a wargame using briks with a semblance of balance and still provide an avenue for creativity. Think about it, minis in barbarian garb toting blasters! Sword weilding police teams in an ambulance tricked up with pincers and cannons! And yet you still have the feasibility of beating a fully armed spaceship! The possibilities are endless!

For me, the best thing about BrikWars is that for every HP of damage dealt, you can actually have the satisfaction of breaking apart pieces of the fig/construct damaged! Smash that tank brik for brik! Then, reassemble it again for the next game, perhaps with less hull in the front and another death ray on the left. How often can you do THAT with your week long assembled and painted Warcaster?

No tags for this post.

Gary Gygax: Father of RPGs (1938 - 2008)

Posted on March 6th, 2008 in games, geek culture, hobbies, pinoy, tabletop games by darthvid
No Gravatar

Ernest Gary Gygax , co-creator of Dungeons and Dragons (), passed away last March 4, 2008 at his home in Wisconsin.

I never really got to play the old vanilla that was published under Tactical Studies Rules, Inc. or TSR (the religious zealots insited TSR was an acronym for “To Satan’s Realm”). I did get to play some of the near kin, specifically a “Choose Your Own Adventure” style book and three 1 on 1 PvP style variants (two of which were Marvel licensed). Of course there was the Saturday morning cartoon (did they ever get to go back home?). In later years, the nearest I got to was with the Icewind Dale PC game.

Most of the games that I play and love, however, are decendants of . All Role-Playing Games (RPGs) ever made (pen-and-paper, electronic, or any other format) inherited one thing or another. Any game that has spells, multiple character classes, leveling up, stats like HP STR DEF DEX etc, random number checks that influence a hit/miss, even the concept of critical hits and backstabs, inherited from .

Reading through the hundres of messages from people expressing their grief and appreciation, I personally think the comment by someone named ‘Mo Khan’ at Wired.com describes best how much he meant to so many people.

Rest well Gary, and thank you. You’ve touched more lives than you know and your work will continue to influence generations to come.

Tags: ,

Stuck on Bones with Nightwretches

Posted on January 29th, 2008 in games, hobbies, tabletop games by darthvid
No Gravatar

With all my fascination with Warmachine, I told myself “Hey, stop readin’ n’ start paintin’!” So, last Saturday, I finally kicked myself into getting something to start with.

I went to Fortress in VMall, Greenhills with plans on getting Iron Lich Asphyxious and a Skarlock. Both were out of stock (hopefully they’ll restock in the next shipment). I didn’t want to get more than I could chew, so I decided to just get a pair of Nightwretches. I also got the Cryx P3 paint set, some black spray-paint for primer, and decided to experiment with a Tamiya Silver (for metal effects) and Tamiya Clear Metal Primer. I remembered still having my GW Starter Set from years ago, thinking that should be enough for a while.

Getting the ‘wrenches for starters was a good thing since it would allow me to be the noob that I am and screw things up on relatively ordinary models. My decision was immediately vindicated when I almost broke a leg trying to fit the model in the base. I learned (almost in the hard way) that, in spite of being made of metal, those Cryx turkey legs can be quite sensitive. I was also very dismayed to find that my old Citadel paints have dried up, including the Citadel Black Ink. So much for alternatives.
I tried the “black primer” and the Tamiya Clear Metal Primer on each model to see which I’d prefer. I did a little quick painting to get a feel for what I have and what I might need, and so far, I noticed the following noobish things:

  • P3 Necrotite Green is good for it’s purpose.
  • P3 Blighted Gold is very good. The effect is amazing and exactly what I wanted. I can see it being used for lot of other metals in the same shade.
  • P3 Bane Highlight is not enough for a metal feel. It could pass for dull/flat metal, but it’s not enough for me. A silver highlight helped, but I think I can find something better. I remember using Citadel Gunbolt Metal years ago and being very very satisfied (like I was with P3 Blighted Gold).
  • P3 Jack Bone is not enough to look like bone. It’s a darker shade of bone, I was expecting something “whiter”. It might look alright with a little wash or mixing, but I think it would work best if the P3 Jack Bone was used for enhancing a lighter bone color.

I got some suggestions from the good people in Tabletop Wars on how I can make the bone effect work with the colors I have, but for the effect I want, I think I really do have to get another color. GW Bleached Bone seemes to be the general recommendation around the net, though I’ve been told that P3 Menoth White Base is a good enough equivalent. Regardless, I do need a lighter shade. I can keep the Jack Bone color for the base, but I really need a lighter highlight/main color. I’m also not satisfied with just using P3 Bane Highlight as a metal color.

So, I’m planning on getting at least the following:

  • Citadel Bleached Bone / P3 Menoth White Base (to get the bones right)
  • some brown and black ink (general purpose)
  • Citadel Boltgun Metal or a near enough equivalent (for gray metals, I’ve been told P3 Pig Iron would work)
  • Any solid white/black color just so I have something to lighten/darken things up when needed

I’ll post of the finished ‘wretches when they’re not as bad as the trash job I’ve currently done. Hopefully, by then, it’ll move up from “trash” to “litter” (maybe even “toy!” <shudder>).

Tags:

Inquest Gamer Magazine Discontinued

Posted on August 25th, 2007 in card games, games, hobbies by darthvid
No Gravatar

I just started to play Magic: The Gathering (online) this year.  In order to get to a point where I actually started to appreciate the intricacies of the game (hence, have fun), Inquest Gamer Magazine had to be there to prod me along offine.  Although it was focused on collectibles, it did give me an idea of how diverse the collectible gaming spectrum is.  The budget decks also encouraged me to play and learn how how the different Magic cards can work together, even without a truckload of cash.

To make things worse, it just started getting cheaper.  The prices of imported gaming magazines are typically a little prohibitive, and Inquest just began to make the mag really accessible to anyone.  Now, of all times, Inquest will be discontinued.

The last issue will be the September 2007 issue.  To many collectible gaming fans, this Inquest Gamer Magazine will surely be missed.

Tags:

Future Sight Cards Listed at Gatherer

Posted on April 24th, 2007 in card games, games, hobbies by darthvid
No Gravatar

Want to know what cards will be in Future Sight? Wizards of the Coast has already updated Gatherer (the official card database) with entries of the cards that will be in Future Sight.

If the Future Sight Mini-site has been teasing you this long, perhaps you can take a look at what’s actually gonna be there.

Tags:

Hobbycraft Magazine, the Philippines’ Newest Hobby Mag

Posted on April 23rd, 2007 in card games, games, hobbies, pinoy by darthvid
No Gravatar

I went to a nearby local comic/magazine/hobby to look for some back issues of Inquest when I noticed “Hobbycraft Magazine”. It was a local publication from PSICOM, was cheap, was new (1st issue just this April), and it seemed to include stuff about Magic: The Gathering. Being on the lookout for good local stuff, I got myself a copy.

“Hobbycraft Magazine” focuses on various on various “hobbies” in the Western geek context, mainly toys, card games, and collectibles. It appears to be InQuest Gamer, Toyfare, and some Magic: The Gathering website articles put together in local (Philippine) context. I don’t read Toyfare, so I can’t comment on how similar the toy related content is, but I have been reading InQuest regularly for a while, and I can see some similarities, which isn’t necessarily a bad thing. Budget decks, top cards, and playtests of featured decks are some things you’ll find familiar.

What i did like was the local context of it all. Card prices are in Philippine Peso, the lists don’t appear to be taken from other mags but based on local usage (though I don’t know how they come-up with their lists), and the decklists are based on local competitions. They also give you the who’s who on the various tournaments around.

I also give them credit for the general writing quality. I have been reading a local magazine that delves almost exclusively on online games, and though the news is updated, the writing leaves a lot to be desired in terms of content. Needless to say, I stopped reading that mag. The writing in Hobbycraft, however, generally has a good amount of meat per paragraph, which allows the reader to take in quite a bit of information considering the short write-ups. The quips on their pictures are also pretty good.

Issue #1 focused on Transformers, so it isn’t a surprise that most of the mag revolved around everything Autobot and Decepticon (plug: Transformers fans might want to check this out). Their toy reviews are pretty comprehensive, which is quite impressive. I wasn’t too hot on their “Prime rating” (i.e. using Optimus Prime instead of stars), but otherwise, they covered a lot of ground for each item reviewed. The price is also very reasonable, even compared to the new local price for InQuest.

It ain’t all perfect, tho, there are hiccups. For one, I saw some headings that slipped through editing. Also, I can’t seem to tell who wrote which article. Regarding the writing, as much as I praised the density of information, that style is a sort of double edged sword. There were parts where you’d have to be in the know to understand what the author is trying to say. For the most part, this was fine with me, but it may deter some real newbies to the genre.

Given focus, the local flavor, the price, and how much information they provide for your peso, I think “Hobbycraft Magazine” is off to a good start. Aside from the editorial slips (which I hopte won’t be there next time), I don’t have much qualms. I don’t really mind the jargon, but I hope they know which articles are for the newbies and which articles can handle the geek speak. It’s the debut issue, so we’ll have to see how things will be in the future. So far, though, I’m very glad I found something to read aside from InQuest.

If you’re interested in Magic: The Gathering, Word of Warcraft TCG, and toys in the Philippine context, grab a copy of “Hobbycraft Magazine”.

PS:

Given that the issue is about Transformers, if you’re interested in what “alternative Transformers” might be like should check this out.

Tags: ,