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I’ve never joined a social-networking site until “D&D: Tiny Adventures”

Posted on August 25th, 2008 in games, review, tabletop games, video games by darthvid
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I’ve never been one to get into these “social-network website” things.  Every time someone asks to add me to their friends list, I say I don’t have an account, and I get a look of confusion.  I have a ton of respect for the social-web thing, I think it’s a great platform and still has a lot of untapped potential, but I just never found a compelling enough reason to get into the bandwagon.

Until I heard abut Dungeons & Dragons: Tiny Adventures (:TA).

I honestly don’t remember where I first read about it, but as I scoured the internets for a regular dose of RPG news, I slowly noticed the words “Facebook” and “” increasingly being mentioned together.  I also noticed that the few comments I ran into weren’t all scathing remarks.  They say the servers are often down, but then that might indicate that it’s getting more popular than they expected.

So, I thought it might be worth a closer look.

Here’s the official announcement from WotC’s VP of Digital Gaming Randy Buehler (Digital Insider #3):

Yesterday we launched a Facebook Application called Dungeons & Dragons: Tiny Adventures (note: you must be pre-logged in to Facebook). It’s basically a free game that we’re giving away to Facebook users in an effort to draw more attention to in general and to the Insider free trial in particular. The game lets you choose a character and then send that character off on adventures. You can just check in on your character periodically and read updates (I think of them as postcards from the road) or you can spend lots of time fiddling with potions and inventory. In addition, you and your friends can buff and heal each other so it pays off to get all your friends to play too. We’re pretty happy with it – I think it’s a fun diversion for hard-core players and it’s also a fun introduction for newbies.

“‘… choose a character, send on adventures, check periodically, friends can buff and heal…’ OK, interesting enough.  I’ve never played real tabletop before, so what the hey?! I’ll give it a shot!”

And so I was finally convinced to join a social-network and see for myself what all the fuss was about.

Generally speaking, Randy Buehler’s description above already describes the experience very well.  You pick a pre-made character based on the current 4th Edition Classes and Races, then choose “adventures” (missions) to send your character to.  Adventures are composed of several story points called “updates”, which occurs every few minutes (usually 10 minutes) from the time you start the Adventure.

At each Update, your character gets into a situation which requires a skill-check on your stats.  For example, your character sees something shiny at the top of a mountain.  :TA will make a strength check (the game will roll your dice for you) to see if you can successfully climb the mountain, and the narrative text will reflect the results accordingly.  If you passed the skill-check, you might find that the shiny object is an item you can equip, if you fail, you might fall and take some damage.  Either way, you get eXperience Points to move your character closer to leveling-up, though you obviously get more XP on successful skill-checks.  Although you can fail an Adventure, you don’t really die, and you character will regain HP over time to try for another Adventure.

If you don’t leave your character on her own, you can actually change re-equip her based on what she has or what she’s found so far, or you can make her drink potions (that have to be equipped prior to the Adventure) to heal or buff her-up in-between Updates.

Supposedly, your Facebook friends can help you out by healing you or giving you buffs, but I haven’t gotten around to trying this feature yet. I also wanted to provide some screenshots, but I can’t:

Due to events beyond our control, Dungeons & Dragons: Tiny Adventures will be down until 12 pm PST, Monday August 25. We expect that even when we are able to restore the application to working order that we will have lost some of our data in the process. While we are working hard to prevent this it is likely that we will have to roll back to our stored data from Friday, August 22nd. Thank you for your patience.

And so, after several Adventures (some successful, some failed) and reaching level 3, the adventures of Trifle, my Eldarin Wizard, came to a halt.

To prevent you from being disillusioned by what :TA can do during each Adventure, you can’t really make choices other than in the equipment and timing of drinking potions between Updates.  Also, you can’t really cast Spells or use Skills, it’s really just the game rolling dice against your character’s stats to determine the outcome of an event.  C’mon people, it’s a Facebook app! You weren’t expecting a full-fledged game, were you?! (That’s D&D Insider.)

Regardless, from the little time I’ve had in trying it out, it’s a fun time-waster and (more importantly) it appears to do what it was set out to do.  As someone who doesn’t play tabletop , this little app gave me a small, casual slice of the experience (which could perhaps be enough to interest others in the hobby).

I think Greywulf’s post about Dungeons & Dragons: Tiny Adventures describes what slice of is captured by this little app.

If any of this managed to spark your interest, log-in to your Facebook account and send your character off to a Dungeons & Dragons: Tiny Adventure! (assuming the server isn’t down)

— 2008.08/26 18:08 update —

Server’s back up!  Trifle was reset to… nothing (I didn’t have an account yet last Aug22), so I’ll have to build him up again.

Unfortunately, Trifle’s rolling pretty bad right now. ;_;

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Pirates Respond to Positech Games’ Cliff Harris

Posted on August 17th, 2008 in dev, games, video games by darthvid
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I first read Cliff’s post addressed to pirates of his games early last week, he was trying to gather information on why people would pirate his games.  As expected, a lot of the people who commented on his blog wrote about piracy in general (even though he specifically asked for pirates of his games).  “It seems a lot of people have waited a long time to tell a game developer the answer to this question,” Cliff later wrote.  Regardless of being specific or general, the comments (as well as the other related comments in the other boards) provide enlightening insights.

What surprised me was how fast Cliff consolidated the comments he got ‘coz he already posted the consolidation and his response last Aug 13 (I’m pretty sure the comments are still coming).

The responses, and the consolidated results are all interesting reads, I highly recommend reading them if you have any interest at all in the causes of game piracy (which may also apply to other forms of software piracy).

I hope that Cliff’s response to the results of his “survey” will improve the revenue he gets from his games.

Links:

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“1960: The Making of a President” Coming to Game Table Online this September!

Posted on August 7th, 2008 in board games, games, video games by darthvid
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Heard about this first from GamingReport.com, but I’ll let the official announcement from GameTable Online give the news:

This September you will have a chance to decide the fate of the Kennedy-Nixon presidential campaign as GameTable Online (GTO) brings 1960: The Making of a President to the web. When released in early fall, registered players at GameTableOnline.com can play their online version of 1960 for free.

Designed by Christian Leonhard and Jason Matthews and licensed through Z-Man games, 1960: The Making of a President lets you take the role of John F. Kennedy or Richard M. Nixon as they compete to lead America through an era of turbulent change. The board game has received rave reviews and is currently ranked #17 out of 4660 games on Boardgamegeek.com.

I was actually planning on ordering this last July, but I hit a few availability snags.  I’m hoping this game will help my efforts in getting my SO to play other games aside from “Settlers of Catan“.  If the game launches at GameTable Online before physical supply is available to me, at least I can try it out online to see if it could work for us.

If ever I do enjoy the game, GameTable Online will still help me get my fix with or without my SO around. :)

GameTable Online is now free, people!  Come September, why don’t you give 1960:tMoaP a shot?

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Gleemax Shutting Down

Posted on July 29th, 2008 in games, pinoy, video games by darthvid
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I just read over at ICv2 that Gleemax, WotC’s ambitious social-networking/hobby gaming site, will be shut down sometime in September.  The announcement was made by Randy Buehler, WotC’s VP of Digital Games.

Wizards of the Coast has made the decision to pull down its Gleemax social networking site in order to focus on other aspects of our digital initiatives, especially Magic Online and Dungeons & Dragons Insider. We continue to believe that fostering online community is an important part of taking care of our customers, but until we have our games up and running at a quality level we can be proud of, it will be the games themselves that receive the lion’s share of our attention and resources.

Our plan is to shut down Gleemax completely sometime in September. (I can’t give a more exact date because the timing depends on what’s going on with other projects.) To those of you who have posted to Gleemax, I thank you for your contributions over the past year. It is community members like you that made this project worth trying, and it is your efforts and words that gave it heart. You should save your blogs by copying that text somewhere else. Meanwhile, I encourage you to head over to the Wizards forums. The Wizards online community continues to thrive, and there should be lots of fun stuff to talk about over the coming months, including our digital offerings.

ChattyDM has some commentary on the matter.

In related news, WotC is also “discontinuing their novel lines that do not relate directly to D&D or Magic“.

Wizards of the Coast today announced the decision to refocus publishing efforts on the company’s two core brands — Magic: The Gathering and Dungeons & Dragons. As part of this strategy, the Discoveries imprint will be discontinued after the end of the 2008 catalog year.

“There is still so much more to discover in the rich fantasy worlds of Magic and ,” said Casey Reeter, VP of Marketing for Wizards of the Coast. “Refocusing our publishing resources allows us to tell those untold stories and expand the reach of our core brands.”

Beginning in 2009, any novel or series that does not support these core brands will be removed from the publishing schedule. The 2008 publishing schedule will remain unchanged.

Even though I thought that the Gleemax project was a bit too big, I was really hoping it would succeed.  Given Insider (the success of which based on its current plans are still iffy to me), as well as the number of issues that still need to be fixed in , WotC does need to focus in its digital endeavors.  Unfortunately, as the months went by, I didn’t see Gleemax moving along as quickly as it should have based on that it wanted to accomplish. So, the fact that the master plan of an online hobby gaming hub is being put on hold for now wasn’t that big a surprise.

With all the brands it carries, WotC itself huge.  and are probably their current revenue makers, so I can see why they would want to focus on those.  I just hope their boardgame section (Avalon Hill) won’t suffer because of this focus.

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Kongregate’s Kongai has been released!

Posted on July 12th, 2008 in card games, games, video games by darthvid
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Kongai

All the cards I earned by playing Kongregate’s Card Challege games these past months will finally be put to use! David Sirlin announced in his website that Kongai, one of the games he’s been designing, is already released to the public!

Here’s a description from David:
Kongai Main Menu

What is this virtual card game that I’ve been working on forever? Now you can find out for yourself here. It’s deceptively simple in that you only make about two clicks per turn: first choose your fighting range, then choose amongst attack / inercept / rest / switch characters. And yet I think you’ll find it tests the interesting skills of yomi (reading the mind of the opponent) and valuation (judging the relative value of moves in a game).

Kongai Deck Builder

It turns out, I only missed 6 cards (ergo 6 weeks) since the card challenges started. Since you get to pick 3 additional cards from the ones you don’t have yet, I basically missed only 3 cards.

BTW, in case you didn’t realize it, the game is free. You get to pick 3 cards for your “starter” (3’s all you need to play the basic game) and earn more cards by playing the game or by completing the weekly Card Challenges in Kongregate.

Go try Kongai out yourself!  If you need some info, tips, or links to the card list, check out Kongregate Wiki’s Kongai page.

Kongai

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GameTable Online is Now Free!

Posted on July 9th, 2008 in board games, games, video games by darthvid
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GameTable OnlineI just read an email from GameTable Online saying that starting July 1 (yep, I read the email a week late) GameTable Online will be free to everyone!

To those who don’t know, GameTable Online is a website that allows you to play selected boardgames online.  It uses Java, and is actually the tech used by Gleemax’s Roborally.  Membership has always been free, but in the past, the free members had limitations to the games they could play.  To remove your limitations, you either had to maintain a certain number of plays against other players, or you could pay-up.

Tigris & EuphratesI initially joined just so I could learn how to play Tigris & Euphrates.  Now, all the limitations are gone, and you can play any game you want!

Head on over to GameTable Online and check out their selection of online playable boardgames!

Among the games playable (as of this post) are:

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Nomad Gaming Log, 2008.07/07

Posted on July 7th, 2008 in animation, board games, comics, entertainment, games, geek culture, tabletop games, video games by darthvid
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BTW, in case the cave you’ve been living in doesn’t have TV/internet/print news access, Blizzard has officially announced Diablo III.  I’ve never been a fan (I respect the game, but I guess it just wasn’t my thing at the time), but this one might pique my interest.

Video Game News

Gaming

Board Games

Comics/Animation

Other Geek Stuff

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