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Achievement based unlocks are back for the Sniper/Spy, baby! ^^

Valve just released an update to Team Fortress 2 that, among other bugfixes, allows the item unlocks via Sniper/Spy achievements.  This doesn’t mean that the random item drops were removed (though they did do some back-end tweaking recently), but now you have a more deterministic method of getting your weapon unlocks… for the Sniper and Spy at least.

After playing through the new RPGesque “item drop system” for the better part of the week, I can now say that I generally like it, with three issues making it less than great.  One, is that the total randomness in the timing of of the “drops”, which is a bug and should be fixed (a partial fix was already done).  Second is that you can get duplicate items.  Duplicate items are totally useless right now, but if they introduce trading and multiple versions of the same item in the future, then there might be a future to this.  Lastly, random drops, though encouraging general playing, is annoying since you can’t control what you’ll get, which is what the current update fixes.  I don’t think anything’s wrong with the random drops, it helps casual players like me in appreciating what’s new.  I don’t think anything’s wrong with the Achievement based unlocks either as having a goal with a rspecific reward gives the players control.

I would rather have both options available as having both addresses the needs of both casual and achievement based players.  Granted, this dual item unlock system appears to be enabled only to the Sniper and Spy right now.  Hopefully this is just a test, and that they’ll implement this system with the rest of the classes.

In other news, Steam is also offering both Freedom Force games for under US$7, and ImpulseDriven is putting-up The Corporate Machine for just US$1 for their respective weekend sales!  Given that I managed to get the Huntsman, Ubersaw, and Boxing Gloves last night, this is turning out to be a pretty good weekend. ^^

SOURCE:  Steam News via Kotaku

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