Slowly Going Back to My Roots (subtitle: development of one of the worst Street Fighter games of them all!)
The past few days have been those of adjustments. I’m slowly moving to my next phase, although I think I’m still a few months overdue for this. I found myself in the middle of a struggle to get moving and to stay relaxed, and I’m trying to get a grips on how I want things done. I have been looking back into the ways I wanted to make a living years ago, and I’m slowly getting back into the verges of wanting to accomplish things instead of resting.
In the process, I have found myself going slowly back to my roots in video games and animation. I have resumed my Guild Wars and Warcraft III, and I’ve been watching quite a few works of animation. Illusions of grandeur in excellence of playing is slowly being replaced by the old honest fun and adventure of gameplay.
Chance would have it that at my routine course of scouring for information I run across a topic close to my heart, Street Fighter. I have actually been thinking of purchasing an XBOX360 if it offers Street Fighter online play, but at this point in time I fear that there are still some
issues to be overcome (ie. official XBOX support in the Philippines, remnants of the old network lag). Then these issues are fixed, I will seriously consider finally getting myself a console.
In the meantime, I ran into this software development/game development topic regarding “Street Fighter: The Movie” video game, based on Van Damme’s film. It was a pretty bad game, and apparently one of the developers of the game decided to let some things out of his chest. It’s a story of how a dream opportunity comes and how even when all the cards are in place, things go to hell. All software engineers worth their salt have probably gone through such an ordeal, as had I. Being a software developer, video gamer, and Street Fighter fan just makes this a lot more personal.
I would recommend all software developers, video game fans, and Street Fighter fans to read his story.
Tags: Street Fighter






